People learn and adapt while playing games. For Eve Online, the sense of loss prompts collaborative behaviours amongst players. This raises an intriguing thought about what is being evoked while people are gaming. Can higher level cognitive and psycho-emotional behaviours be stimulated? We need to better understand this, as the research suggests it’s not as straight forward as it seems.
Here’s a useful article from Venturebeat discussing this:
“Eve Online is approaching its 17th anniversary, and this has developer CCP Games examining the game’s longevity. Some of the company’s findings seem obvious. The massively multiplayer online space-exploration game enables people to socialize, and it deeply rewards the acquisition of skills and knowledge. But CCP has also found […]
Understanding the motivations of investors might be key to acquiring funding for startups. This interesting piece highlights the portraits of different kinds